
NVIDIA 2042 - INT

First floor - Nvidia 2042 city
1st floor comp with outlook to the Nvidia city (https://www.bozonneveld.com/nvidia-2042-env).

Ground floor - Nvidia 2042 city
For my interior and also the exterior, I created a mushroom inspired design. The house and interior are designed for modularity. The idea of these houses is that they would be scattered around the hills or forests looking like big mushroom groups. This version of the house is the more deluxe variant (2 stories and higher up in the hills with an outlook on the City). In the lowerparts of the city these houses would come as a 1 story flat with the study room replaced by the bedroom + Bathroom. The wood inside is Bamboo making the house more ecofriendly and recycleable.

First floor - Clayrender
Everything in this shot is made in 3D - No painting used or photos. Only final comp grading in Photoshop.

Ground floor - Clayrender
Everything in this shot is made in 3D - No painting used or photos. Only final comp grading in Photoshop.

Interior objects callout
Callout of designed assets - everything modelled in Blender.

Interior objects wireframe

Interior moodboard
The houses are placed in the same setting as my 2042 environment. The climate outside is relatively tropical, with regular heavy rainfall. The roofing shape is inspired by mushrooms since they form in wet climates. More information on the environment can be found here.

House layout callout

Interior closeups
The models are rough in some areas, but thats also because we dont see these angles in the main shots. For the concept i would say this level of detail is fine and in case of further development i would then refine it.

House Exterior
House exterior design - various angles. Mushroom inspired shape.